Roundabouts, from the give-way line outwards
Give way to the right is one sentence. Doing it at a mini, at a two-lane spiral, at a signalised junction and at five minis in a row is a different skill, and it is learned by repetition: the same traffic, the same decision, until the answer arrives before the thinking does.
- Single-lane roundaboutFour arms, one lane round. Give way to the right, take the second exit.
- Three-arm roundaboutThree arms in a T. From the side road the second exit is a right turn, so it needs a right signal.
- Mini roundaboutPainted island, same priority rules, and you still have to go round it.
- Double mini roundaboutTwo minis, one after the other. Each is its own give way. Read them one at a time.
- Two-lane roundaboutTwo lanes round, spiral arrows on the road. Right lane and a right signal for the third exit.
- Signal-controlled roundaboutLights on every arm. Green gets you to the line: you still give way to the roundabout.
- City gyratorySix arms, two lanes, uneven spacing. One arm only joins and one only leaves. Count carefully.
- Magic roundaboutFive minis around a ring that runs the other way. Read them one at a time and it is just five give ways.
You drive it in 3D from behind the car, the way the junction looks through the windscreen, with a small overhead map in the corner where priority is easiest to read. One tap makes that map the whole screen. Every scenario runs from a fixed seed at a fixed timestep, so the cars arrive in the same order at the same speeds on every attempt. Both mistakes are marked: entering when you should have waited, and waiting when the gap was there. The second one has a box on the marking sheet too: Progress – undue hesitation.
Included with the same access as the 3D route drives. Pass rates, waiting times and the learner forum stay free.